This update makes the Title Screen look like a proper Title screen. Weather patterns are happening around New Babel. Four new levels enter the rotation. A new Dash Grab move for you to try out! There is also a ton of behind the scenes ending stuff happening that we are keeping under wraps and not including the details in the changelog for obvious reasons.
We have a pretty clear and concise internal roadmap to 1.0 and plan to release very early 2020.
Additions and Optimizations
Rain clouds now rotate around the map screen and display rain fall in car screen and the levels they are over. Check out the car with rain below!
Updated car interior. You can see it in the above rain gif as well.
New tactical move: Dash Grab. Self explanatory. Can be executed mid dash or by dashing mid grab.
New Main Screen Title art x2 with a new Title track (still in production) are in game. Make sure you check out both Main Game (shown below) and also the Title Art for endless mode!
Four new levels: two shit hole slum areas, a more tech savvy shit hole slum area, and a tall shit hole slum area. This New Babel sounds like a nice place to live.
Stamina damage to enemies from player executing a perfect block now has more effective range, and does slightly more stamina damage than before.
Made dash more responsive.
Biofreak Assault's melee move happens at roughly half the speed it used to so it shouldn't be quite so overwhelming.
Added the build version number to the bottom right of the Title Screen.
Wall cling vertical speed now slows down based on player speed.
Lowered minimum velocity required to trigger crouch landing and three point landing, so at higher dexterity you should still get the superhero landing.
Bug Fixes
Vertical door interaction fixes to keep the player from being in mid-drop from a jump as they attempt entry.
Downed enemies shouldn't randomly blink to behind cover when knocked out or dead now.
Fixed typo in bulldog phone call.
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