Game
Ephilar: Town of Mercenaries
8 years ago

0.9.1 Major Feature


Vote for what you’d like to see after tonight’s hotfix!
Note: The new Support Mercenary and the Trial of the Champion in Vynfall will both be included in this patch.

Articia Rework:
A major overhaul to this snowy forest dungeon, splitting the forest into 3 sections each ruled by a certain race of creatures.
The journey here was long, so there is no leaving once you enter until a boss is defeated.
Luckily the denizens of Ephilar have set up camp at the entrance, so you shouldn’t be at too big of a disadvantage.

Item System Rework:
Enemies have been dropping only gold for too long. It’s about time they drop something more useful! This would also come with major changes to the Blacksmith and Rel’s shops/services.

Missions and Tasks:
This would give each mercenary a requirement to unlock them. You’d have to earn their favor before they’d come along with you.
This would most likely also add a small, 1 character only dungeon where a few of the early mercenaries will give you a task to go to.
It’s possible this would also include the Mission system I’ve planned to add since the game’s first Alpha build, although no promises there.

The Blast Furnace (New Dungeon):
An idea i proposed a while ago, but i have new ideas for how it could be implemented. A dungeon that has no foreseeable end, but cannot be entered as you wish. It would require a Keystone, which could drop off any boss in the game at certain rates. This Keystone would have modifiers, that could keep you on your toes and give you something new to do each time. One idea i had was Mimics. While the Mimics modifier is active, all chests have a random chance to transform into a Mimic when opened. You would still get the normal loot after defeating it, but you could lose quite a bit of health.
If the Keystones mechanic does well, i could apply it elsewhere as well.

Make your votes, there can only be one winner!
In the event of a tie, the option closest to the top will be added.

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