Version 0.9.52 Patch Notes
CORE ENGINE
Due to several limitations with the old battle system, we have returned to RPG Maker’s default battle system
The player still can see the turn order, but they get to select actions for their characters at the start of each turn cycle
This also allows for us to make different abilities, such as 2 or more actions per turn, or forced actions
CHARACTERS
All:
Stack based Passives now reset after a battle ends
Characters affected: Spitfire, Zivian, Uiharu
Assassins:
Alacard:
Skills:
Wildfire Grenade:
Now Critically Strikes against Burning targets
Now correctly states that it’s effect take place if the target is above 70% health, not 75%
Master Huntsman:
Weapon Combo has been removed
Sel:
Skills:
Enhanced Arsenal:
Proc chance increased by 5% (From 10% to 15%)
Casters:
Supports:
Daniel:
Skills:
Flash Heal:
No longer has Instant Cast
Blast Heal:
Renamed to Lightblast
Heal increased by 10% (From 30% of damage dealt to 40%)
Luna:
Base:
Spell Damage decreased by 3 (From 22 to 19)
Skills:
Moonfire:
Now applies Star Mark instead of Blind, causing attacks by that enemy to grant Luna 5% Mana (10% if Luna’s below 50% Mana)
Note: Also applies to Blood Moonfire
Moonlight:
No longer has Instant Cast
Mana cost increased by 5% (From 5% to 10%)
Full Moonlight:
Mana cost increased by 5% (From 5% to 10%)
Now you choose one ally. All allies receive the normal heal still, but the target will be healed again after the initial effect
Lunar Shift:
Whilst Waning, Luna’s Basic Attack becomes Starsurge, which deals it’s damage as Arcane damage
Full Moon no longer causes Luna to receive doubled healing
Blood Moon now affects all types of damage instead of just Spell Damage
Solar Eclipse now gives a 10% Spell Damage reduction instead of +33% Spell Armor
Rayzon:
Skills:
Ley Shield:
Now bases it’s heal off of Rayzon’s Physical Armor (Was Spell Armor)
Can no longer keep Rayzon alive forever
Vex:
Skills:
Earth Shield:
Renamed to Earthen Lifeblood
Basic Attacks by the affected character deal 30% more damage and consume a charge
Charges increased by 3 (From 5 to 8)
Gift of Nature:
Renamed to Nature’s Protection
No longer has an Active effect
Additional functionality:
Should Vex fall below 35% health, he gains Earthen Lifeblood
Xelth:
Skills:
Burst Heal:
Damage increased by 1x (From 2x Spell Damage to 3x)
Zivian:
Skills:
Growing Shadows:
Apparently we forgot to remove the effects of one of her older passives. This has been fixed, and now Zivian’s Spell Damage values should be corrected
Tanks:
Machwar:
Base:
Health increased by 44 (From 327 to 371)
Skills:
Shield Overload:
Active now deals 30% more damage
Heavy-Duty Shield:
No longer has a Warmup time
ITEMS
DUNGEONS
Pushing a rock into a wall in Jelly Undergrowth will no longer create a paradox and crash the game
The Void Peddler remembered how to teleport correctly, so his past clones are no longer present in Articia or Vynfall
GAMEPLAY
The Undead status effect now causes Shadow damage to heal affected targets
The Information Book has received various updates to correct the remaining issues
MISC
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