Next up
12/16/25
Added the shop and teleportation system ! Also added a way to spawn pots in the Lancer area with Susie.
01/21/26
-Added the quiz system ! Some questions are not completely accurate to the real game, but they didn't make sens to include here so I had to be creative with them.
01/13/26
-Added a pause menu and a way to exit the current board, your points and items remains between them
-Added the other boards (just the mapping is done, there is no collisions or anything for now)
01/12/26
-Added a VERY ROUGH overworld to select a board (it will look way better in the future dw)
-Added the dialogue/choice system
-Added an easter egg...
Here is the first look of the game !
Note that this video was taken on December 14th, and that a LOT was made since, I just want to share the progress I made during last month. So if you see some inaccurate/missing things, they probably are added by now.
01/15/26
-Added the title screen ! (too many stars are spawning here, it was fixed since)
-Added a visual indicator to see wich board you're entering
-Added some transitions and visual effects
-Added the actual way to access the sword part of the board
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Why walk when you can jump?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)












2 comments