Progress is a bit sluggish lately, but I finally managed to bring in some new models for the office area. There’s still a lot to improve, but this feels like a solid step forward. Next up on the list: updating the wall textures and fine-tuning the lighting to make the space feel even more immersive.
A huge thanks to my friend and fellow developer
who contributed some of the assets you see here. He’s doing some awesome stuff, so make sure to check out his work too!
About the scene:
The office is dimly lit, with most of the room swallowed in darkness just the way I like it for this game’s tone. A single desk lamp casts a soft yellow glow onto the surface of a simple black desk. On it: a retro CRT computer, an old green rotary phone, an orange coffee mug, a small desk fan, a couple of documents, and an ashtray small details that help build the world. The checkered floor and the window behind the desk add a subtle layer of unease, hinting at surveillance and isolation.
This is just a first pass, but I’m excited to keep pushing the visuals further. Thanks for sticking around!
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