-Nerfed Freddy's scaled killtimer(s) by a small margin
-Nerfed mangle's scaled leavetimer by a small margin respectively
-Made the amount of times you need to flash foxy no longer scale on her AI.
-Fixed an issue with Bonnie's pathfinding where she had a chance to go straight to your office from the first movement.
-Added proper stalling for bonnie and chica when a certain mechanic is used on them.
-Nerfed two long leavetimers and a killtimer for a certain character when that same mechanic is used against them and made them less aggressive.
-In general everyone is just slightly more balanced, game should be fine aside that
Enjoy ;3
Next up
Don't be mistaken by the long wait between teasers, work on this game IS being developed by the second with our new team, and This is NOT a dead FNiA gamepage anymore! Here's a little teaser of what's to come. ;3
Since i feel like it's been enough time since the release of 1.0.1, I'd like to show you something... Here are some unused poses/animations for a scrapped easter egg character that was going to appear in FNiA TEOD Recoded 1.0.1!
[wip]
Oh hey, you're still here... How's it going for you all? It's been exactly a year since I departed, so I thought I'd try this art style again for old time's sake.
I’m getting to it… (the gen1 style is very fun to replicate)
I'M BACK, BCHESSSS
I didn't plan this, but I accidentally remembered my gamejolt account and decided to draw Jolly. and post it here.
and...uh...happy valentine's day, while we're at it?
Mangle got some moves (but I booped her nose)
No more stalling? 🤨
Gimme a hug! >:3
this image predates when most of the people joined the slime6 community lmao












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