So currently correcting errors and fixing the new screen transition camera to replace the old free movement camera and trying to patch out the glitches to create better/classic gameplay and fix timing of objects such as platforms. *(I feel as the game should be more like the original then it’s previous state, so beware the next few updates might surprise you.)
#WorkInProgress
-Level revamping on enemy positions & alignment.
-Down grading some op enemy’s to give a better fair chance to not get hit especially when it’s my fault lol. (Such as respawn time)
-Level generator being setup for usage and going with a prefab system, to help better sort things out for each boss level type.
-Setting up enemy’s with best weakness and converting op powers such airshooter, strong arm, etc, with more power deducted so cannot be reused over and over. (Uses more then one bullet prefab)
-Stabilizing playability, giving different game modes giving more resistance and tougher enemy’s (1.0.5 Update coming soon).
-Adding resistance to certain powers doing strange things such as healing enemy’s rather then destroying them and deflecting these powers on contact.
-Fixing glitch that makes enemy bullets deflect off certain enemy’s while blocking.
Just keeping you guys updated for the next few updates coming out.
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