Scout profession - When attacking the core (or false core), orks receive a mark.
Scout profession - +0.4 fire range for base towers (with Hunter specialty)
Maximum level for perk “Too easy experience" 50 -> 100, increase per level 4% -> 5%
Maximum level for perk “Wooden wall defense" 499 -> 999, increase per level 1 -> 2
Maximum level for perk “Tower defense" 500 -> 999, increase per level 2 -> 3
Maximum level for perk “Barrier HP" 149-> 300
Maximum level for perk “Ancient Tower HP" 900 -> 999, increase per level 1 -> 2
Maximum level for perk “Composite armor" 100 -> 500
1.0.5 - Final adjustments #devlog
Some bugs have been fixed (AT level & cost, etc).
Minor changes:
Bard profession - Captured orks don't resist
Merchant profession - +300...700 gold at the beginning
Next up
Apothecary Livesey
0.16 LITE
Added a new blitz mode (20-40 minutes depending on difficulty level).
Also added:
New Achievements
Some of the Achievements give bonuses for the normal adventure mode
New spell - "Fire Storm"
New spell - "Toxic Cloud"
Stylized bricks and tiles, public domain: https://opengameart.org/content/bricks-and-tiles
0.9.0 #devlog
Eat honey, arrest orks!
Added Hero (for endless mode). He can move objects and capture orks (for a reward). For a temporary increase strength and speed, the hero can eat honey from beehives.
1.0.4 #devlog
Added time acceleration feature. Not recommended for high waves.
Hotkeys: I, O (x2/x3)
0.8.0 #devlog
Added New building - Ancient Tower. New perk group “Ancient Tower” New specialty “Restorer”
0.5.3 #devlog
Four new perks for the rich. Increase attack (magic, poison and fire damage) based on the ascent step. design is based on https://bit.ly/3irBPXE
0.15 demo update Tutorial level Blacksmith in the village New artifacts New melee weapons Restoration and improvement of destroyed huts, road building New specializations New permanent base upgrades Achievements New markers on the map










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