Game
UnityBlocks
7 years ago

1.0.6 Pre Alpha Released


After 19 days of saying I am back, this is what I was working on. This is the biggest update for UnityBlocks Pre Alpha yet! Here’s the changelog.

  • Graphics has became more realistic

  • Destroying blocks now drops a pickable block

-+ Added a loading screen (I forgot that I removed it later)

  • Removed menu from main world scene

  • Removed more unused assets

  • Fixed Blocks Types text not changing between selection of block types

  • Added day and night cycle

  • Removed randomly generated clouds

  • Changed skybox

  • Added inventory

  • Added amount of blocks you contain in GUI

  • Changed health GUI

  • Added limited amount of blocks

  • Changed collision detection from transform to just collision

  • Modified the torch’s collison to be more realistic

  • Changed the torch’s model to allow the new collision detection

  • Changing the render distance, modifys the fog

  • The fog is now linear

  • Player will do different sound effects depending what type of block the player is walking on

  • Health will no longer be displayed as a float

  • Every one second, the player will regenerate 1 HP until the player has 100 HP

  • When dead, the camera will get equipped with a flashlight

  • The torches now have a slightly dimmer light

  • The torches no longer produce shadows

  • Changed ambience from music to realistic ambience

  • Fixed an occasional bug when you try to destroy a block too close to you, but destroy yourself

  • Ragdoll will no longer be instantiated but just activated when dead

  • Instead of the camera remaining stationary when dead, it’ll follow the ragdoll

  • Pressing “R” will reset the world

  • Added a FPS counter

  • Modified the controls text GUI

  • When dead, you can drag your poor and lifeless body



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