Fixed a bug where the game couldn't properly fetch the highscore value, causing you to always get a new highscore
Fixed a bug where you could gain deaths in debug mode
Fixed a bug where debug mode will save the 90/20 best time in your actual save
Next up
Funtime Ket Finished
anyone know the exact formula of how to use bushes or other kinds of foliage when designing an environment?
I assume it's something like contrast and how the placement makes sense
I will show off some random content within the next few days
.
Hopefully Saturday
ROSTER UPDATE (made easier to complete thanks to @WalugiElCrack2)
thank y'all I hope you stick around <3
starting to smell like feedback demo release
Also, Bexo is finished
evolution










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