Fixed a bug where the game couldn't properly fetch the highscore value, causing you to always get a new highscore
Fixed a bug where you could gain deaths in debug mode
Fixed a bug where debug mode will save the 90/20 best time in your actual save
Next up
I will show off some random content within the next few days
Hopefully Saturday
Hey, I would like someone to help me optimize my game, it's gotten quite big and it needs more of it. I am specifically looking for someone who is willing to be in paid calls with me to give me tips for different situations, whenever they have time
Menus mostly completed
ROSTER UPDATE (made easier to complete thanks to @WalugiElCrack2)
thank y'all I hope you stick around <3
anyone know the exact formula of how to use bushes or other kinds of foliage when designing an environment?
I assume it's something like contrast and how the placement makes sense
starting to smell like feedback demo release
Funtime Ket Finished











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