Fixed a bug where the game couldn't properly fetch the highscore value, causing you to always get a new highscore
Fixed a bug where you could gain deaths in debug mode
Fixed a bug where debug mode will save the 90/20 best time in your actual save
Next up
Menus mostly completed
starting to smell like feedback demo release
30fps on 1650 super fuck ye, I was getting 17 before lol
I will show off some random content within the next few days
Hey, I would like someone to help me optimize my game, it's gotten quite big and it needs more of it. I am specifically looking for someone who is willing to be in paid calls with me to give me tips for different situations, whenever they have time
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evolution












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