Fixed a bug where the game couldn't properly fetch the highscore value, causing you to always get a new highscore
Fixed a bug where you could gain deaths in debug mode
Fixed a bug where debug mode will save the 90/20 best time in your actual save
Next up
I will show off some random content within the next few days
easy details like 60% done, the real fucker is gonna be the small details
Also, Bexo is finished
could do daytime if we wanted to
tho night time is so good
framerate is better, more stable, still the same numbers.
there was a huge lagspike when you looked at the most populated area of the map, gone now
also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho
Hopefully Saturday
outside of the outside
0 comments