Game
Para
16 years ago

1.01 Update


Tweaked the game a bit. There was a problem with the sound sometimes, which I corrected, and I also calmed down the movement of the compass a bit and made it react to buds that are outside the display area instead of circling around while the butterfly opens the buds.



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Mood.

My fave indie game? Cave Story will always hold a special place for me. #GJAsks

Here's a quick drawing of Itoh.

: Clip Studio Paint

Wishing you all a wonderful weekend!

This isn't really much to look at, but figured I'd post anyway, because why not. LOL I was just doing some mograph experiments with heavy distortion. Blender + Krita.

I finished my permadeath run in No Man's Sky and got the To Live Forever achievement! Apparently only 0.8% of NMS players on Steam have that achievement...

It'll be nice going back to all the conveniences of my main save file again.

Here's my submission for #InsectileContest.

You can read more info about it and how to enter over here: https://gamejolt.com/p/i-m-hosting-the-insectile-design-contest-…

Yaaay, I mastered all of @SkiiRyu 's stickers! She is awesome, by the way, so give her a follow if you haven't already.

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Toem is a great game. I illustrated a scene I really liked.

: Clip Studio Paint

Here's a little update on a wallpaper / fabric pattern I was working on in Inkscape a while back—you might remember. Made a lot of different colour options. I'm happy with how they look.

Mock-ups from Spoonflower.

Original post: https://gamejolt.com/p/wip-trying-something-new-for-wallpaper-pa…

Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

This background was made in Blender with a little optimization and colour tweaking in Krita.

I really like making minimal designs that call back to 80s/90s "future" mographs you might see on PC monitors and other displays in movies/animations.