Fixed some bugs in title screen.
Added parallax effect for stars !
Buffed Infectors. Now they appear faster, making the game slightly more fast-phased, and shoot the prediction shots more frequently.
I thought the early waves are too easy and allows the players to reserve over 10 ships too easily, so i increased the early wave’s difficulty.
If you don’t be cautious, You’ll lose several ships easily.
The max difficulty is still identical.
Next up
art comission.
We are under attack!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Double Rainbow!!!










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