Game
Lifeling
5 years ago

1.1.0 Update


This is kind of a big one.

I've seen a of couple people experience the same kind of glitch, namely ProCrow and Chuzaura on YouTube. If the game's frame rate slows down, so does the entire game, except for the player that is. This causes cutscenes to be extremely slow and glitches like Noah running up against a wall for a while.

After changing some variables and rewriting some code, I now got the game to always run at the same consistent speed, regardless of the frame rate. Additionally the players slightly jittery movement is now smooth as butter and Vsync is enabled.

I REALLY hope that fixed the problem for everyone.

Thank you for all your support!



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0.1.2

Full Release on March 14th!!!

Here's a little promo art for the game.

By the way if everything goes right, the game should be finished by April of this year.

Here's a little screenshot. I'm adding some new visual effects.

It's done

0.1.3

I rewrote the game a little bit to make this animation happen.

Unity Version is here.

Unity Redo