Upgraded the warning scene to include multiple screens and music.
Added 5 item slots (make sure your sector is on the slot you wish as it won't automatically put the item on all five of the slots).
Two new items.
A handy Buzz Pad has been added to alert you on if Barry hears you or not.
If you hold shift when you're idle, a zooming effect will occur. Make a running start to subside the effect.
The math game has changed.
Changed stamina bar colors and inventory texture.
Shadow Barry now teleports you into the cafeteria--detention is obsolete.
Barry Car sputters and struggles to move whenever he loses sight of you.
Other minor tweaks.
Next up
Tomorrow.
The Paradox, my final mod coming September 1st. GET HYPED.
Friday.
I call this group of rainbow mechs, er...The Pathetic Six. They're the first minibosses in Sonic 3, and man, they're so easy to cheese. Why do I still love fighting them? Idk anymore lol. Perhaps a particular Michael Jackson track to go with it?
I got The Paradox released, folks! Give it a shot!
I'm back, and I have just one request:
Prepare for the Inky Groove to commence. More news will be here soon.
The Paradox, my final mod. Coming in September.
Beans' Speedy Game just got rebaked!
The Inky Groove is in its early access! Come on in for some catchy beats and melodic treats, courtesy of Inky (that's me) and Gemini!
I'm not dead, everybody.
In the meantime, check out my update to Barry's Basics!
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