…and finally the build is out! The most notables changes in this update are a re-designed rendering pipeline - which fixes the infamous “I only see clouds” issue experienced by many on some graphics cards - and the introduction of the “decay” subsystem, which in this build is only used to simulate rusting of wrecks, but in the future will serve many more purposes!
Here’s the detailed change log:
A ship that has sunk now slowly rots over time
Ship lights now reveal underlying colors at night
Improved rendering pipeline
Floating Sandbox now supports some graphic cards which were previously only displaying clouds and water but no ship!
Rectified simulation instability that was caused by square water drag law at very high speeds
(see https://gabrielegiuseppini.wordpress.com/2019/03/17/euler-fights-with-square-drag/)The Floating Sandbox world is not anymore unbounded; this has minimal consequences in this version, but it will be very important for future features and optimizations!
Ships now may carry a description which is optionally shown when they are loaded
Quite a few new ships!
Improved control of stress sounds - less of a cacophony now
…and a few more small improvements here and there
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