The Heat and Fire update - aka Trial by Fire - is finally out!!!
Among many other things, this update contains - as many of you already know - full simulation of thermodynamics, including fire and melting when particles reach their burning and melting points. The new thermodynamics sub-system is fully coupled with the other physics sub-systems, meaning that heat and fire interact with pretty much everything else, from bombs and lights to water and air. Heat and temperature exchanges are governed by quite a few new parameters, and a thorough explanation of the new settings that may be used to control these parameters is now available on this page.
The full list of changes in this update is:
Added heat and combustion physics sub-systems, and coupled them with most of the other sub-systems (bombs, springs, electrical, decay, etc.)
...including new tools for playing with heat and fire!
Improved repair tool
Smoothened move tool
Added more options for ocean and land rendering
Improved behavior of tools when the game is paused
Tidied up settings window
Added a few new materials, including electrical heat generators
Accelerated speed with which particles rot underwater
Added automatic check for updates, which will display a notification when a new version is available for downloading
Bug fixes:
Sometimes sea disappears when waves become too tall
Wavemaker sound does not pause when game is paused
64 new ships
...and a few more small improvements here and there
We sincerely hope you will enjoy this update as much as we enjoyed coding every single line of it!!!
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