Patch 1.2.0 is now live. It is a fairly major update aimed at making several small bug fixes, though it also introduces some new content.
Fixes:
> Fixed a glitch where "Tropical Wallpaper" wasn't checked (and therefore was unable to be activated) on the second floor of the office.
> Reworked some code so that the Strawberry Clock should now be viewable in the office. I didn't check this in-game yet, so a further patch may be required.
>Fixed a bug wherein the mission in the Amazon fails to load enemies properly if you beat a certain boss
>Fixed an issue where a major location in the Tasmanian Sea wasn't loaded, rendering the mission impossible.
>Fixed an oversight wherein the first three encounters in Route 66 loaded the incorrect enemy encounter.
Additions:
>Added the "Sound Test" menu unlocked via secret methods in a pre-existing (though secretive) area of the map. All 67 in-game music tracks are present here.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Why walk when you can jump?
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