The v1.2.0 Update is now out of Beta, and now it has been updated.
v1.2.1 Changelog:
New foreach loops have been created, enabling you to quickly see if the command succeeded or not. e.g. “login:true”, “fetch user:false”, “data set:true”, etc. This has replaced the “parse” foreach loop, although “parse” can still be used generally.
Added an “OnFailMessage” Alterable String to the GameJolt Get Object, you can now find out why the command failed.
GameJolt Objects ( User, Trophy, Score, Table, Data, Key ) now update if you fetch them again. Data Objects are also affected by the Data Store Commands.
GameJolt Get Objects now store parameters of your commands, so you can check what Get had this and that in a command.
GameJolt Objects are now invisible at start.
The Login Command inserts Username and Token when Success is true, not cleared when Success is false.
Score Objects are now working properly.
Score Objects now have a Table ID Alterable Value.
If you have used the v1.2.0 Beta, you will have to remove the “GameJolt API v1.2.0” Group from your app and replace the Score Object and GameJolt Get (The one that isn’t the extension) with the new ones by using the “Replace by another object” option when right clicking an object in the event editor.
Examples
Examples can now be found within the GameJolt API.mfa, giving you a start on how should commands look like and how they work.
v1.2.1 is now available for you to download via the GameJolt page. In addition, all tutorials and such are now out of date, unfortunately.
MMF2
The API Widget for MMF2 is very outdated and very bulky to use, but, there is a possibility that I will create an updated version for it. It would be better for you to upgrade to Clickteam Fusion 2.5, however.
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