Minor addition to completion stars. Eternally Diddified makes it spin, and XOR makes it move around. The Eternal star has more priority over the XOR star, but you can get a combined star for beating Eternal+XOR in one go.
Acephalous's killtimer is now stalled while holding him clicked in the "stand still" phase, preventing an extremely rare but unfair death.
XOR now enters the room four minutes into an Eternally Diddified run.
Diddified Bonnet Night now gives a reward on completion. The plushies displayed work a bit differently now.
You can now click the Bonnet plushies for a squeaky noise.
Added more RWQFSFASXC voicelines.
Added 1nt3rest1ng sounds to DIDDY PARTY.
Next up
Peak is coming...
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model๐ฟ
I was bored, so... ManutKat.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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