Hey all
This update mainly fixes bugs, but it also includes some visual changes. Let me know what you think
Below are some patch notes:
SPOILER WARNING
ADDED a filmic tonemapper. Increases contrast and reduces exposure. Basically makes it look spookier.
ADDED a slightly colder visual filter. Makes the game look a tiny bit blue.
ADDED some props to the hallways.
ADDED a blocked off hallway, due to some user feedback saying the game is too short sometimes. This was due to one of the possible key locations being too close to the entrance.
EDITED Specular settings of Tenome’s model. Looks less slimy.
EDITED Ambient Occlusion to make it look better with the tonemapper.
EDITED navmesh in some areas, to make it easier trying to escape Tenome.
EDITED victory screen slightly.
EDITED in-game mouse sensitivity to be slightly less. If you’re still having problems, try reducing your mouse sensitivity using Windows or reducing your mouse DPI.
FIXED a start-up issue some users were having. POSSIBLE fix. Please let me know if this issue still happens.
FIXED issue where crouching meant you couldn’t be caught by Tenome, and led to collision issues.
FIXED lighting issue when choosing the Low quality setting.
FIXED issue where triggering the final cutscene while being chased by Tenome meant there was two Tenome in the cutscene.
FIXED some z-fighting issues.
REMOVED Bloom. The game didn’t really need it.
REMOVED weird spinning flashlight issue(???)
As always, please let me know of any issues.
Love you <3
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