Game
Hello Neighbor: Hidden Spirits
1 year ago

1/2

I'm not kidding when I say this: I think the AI might be done. It does everything I want it to. It sets traps, does daily tasks, and even tries to outsmart you in chases. It's kind of a surreal feeling.




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Trophies are now implemented :)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Just a regular development screenshot. Nothing to see here.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

WIP title screen "play" animation

itwasalwayshim

Added proper window jumping and swearing when the Neighbor is in hunt mode