Unless new really bad issues are discovered, I'm very content with this version of the game, which aims to fix and better the overall experience.
Of course it doesn't mean that the game is perfect as it is, and other functionnalities or improvements could make their way, but this is the most stable and complete Under The Neons has ever been.
I'm very happy with the reception the game has received, dispite its issues here and there, and I want to thank you all for your feedback, suggestions and bug reports.
Fixes:
Enemies attacks should no longer overlap. An enemy entering the office while closing the door to another enemy shouldn't occur anymore.
Vanessa's warnings when enemies enter the office will no longer be said when dialogue is already happening.
Gregory is no longer stuck in the intro sequence in the sewers.
Starting again your save after going back to the main menu from the pause menu didn't load your save, this is now fixed.
Improvements:
HP slowly rises to 15 on Easy mode.
The Endos at the door are now less aggressive.
At the beginning and in the middle of every hour, HP rises to 15 if lower. Same for the Faz-Watch power which rises to 20%.
Vanessa's taser automatically gets charged at the beginning of 5AM.
The controls are now displayed at the bottom of the screen when looking at a door, the Faz-Watch and during Sunny Sells if using a controller. This option is toggable in the Controls category of the Settings.
3 Coins are given upon starting a new game.
Moon can now leave the door by flashing him with the flashlight at 3AM.
Before rushing through the office, there was a few seconds between that and the moment the enemy was not visible at the door anymore. This short period of time was removed due to players thinking the enemy didn't appear at the door when immediately attacked afterwards.
The door toolbar was changed a bit to be more clear.
Inspecting a door when an enemy is entering from the same side is automatically cancelled. This helps to give a bit more time to react.
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