Game
When Bad Things Arrive
7 years ago

1.3.0 Released, Finally Finished and Released


Hello everybody! I guess I ended up finishing up faster than expected. After six months of development, I can say for certainty that everything I’ve planned and wanted has finally been implemented. Yes, there are things that could be polished up a bit more, however, this was my first game ever released, but I’m ready to move on. If bugs ever sprout up, or something needs to be fixed then I’ll get back to work, but other than that, don’t expect anything else new. There might be an android port, but there are quite a few things I would need to change to run on mobile. And now for the changelog for release 1.3.0:

48 things now have textured models, 12 things now have sounds, and 14 things are no longer framerate dependent. The settings screen was also slightly reworked and of course, more bug fixes and minor improvements.

There are a couple of other games I have planned, one of which you might start seeing content from soon, but the other won’t be for a while. Until next time, whenever that may be!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Successful landing

#screenshotsaturday

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Cash Banooca

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔