Game
When Bad Things Arrive
7 years ago

1.3.0 Released, Finally Finished and Released


Hello everybody! I guess I ended up finishing up faster than expected. After six months of development, I can say for certainty that everything I’ve planned and wanted has finally been implemented. Yes, there are things that could be polished up a bit more, however, this was my first game ever released, but I’m ready to move on. If bugs ever sprout up, or something needs to be fixed then I’ll get back to work, but other than that, don’t expect anything else new. There might be an android port, but there are quite a few things I would need to change to run on mobile. And now for the changelog for release 1.3.0:

48 things now have textured models, 12 things now have sounds, and 14 things are no longer framerate dependent. The settings screen was also slightly reworked and of course, more bug fixes and minor improvements.

There are a couple of other games I have planned, one of which you might start seeing content from soon, but the other won’t be for a while. Until next time, whenever that may be!



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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

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📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

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