Game
Crosseyed
9 years ago

1.3.2 is here! Changelog!


New update time! I didn’t have a changelog for the last update, but a lot of what was added in that update had to be removed in this one.
so here is a full list of all the changes made to this update along with the changes from the last update that have stuck:

  • Overhauled battle system! (sort of like Chrono Trigger).

  • Fog added in some areas.

  • Various Graphical enhancements with menus.

  • Upgraded a few MIDIs to OGGs.

  • Redone sprites and faces.

  • Swapped out the RTP tileset for Mack’s tileset.

  • Fancy camera unfortunately removed. :(

  • Various improvements to the dialogue.

  • Some maps have been slightly altered.

  • Changes to some songs.

  • Smoother gauges.

  • Treasure chests were added.

  • Random encounters are replaced with enemies being at certain points on the map. However, they do not re-spawn (yet).

  • Crosseyed Crusaders now use magic.

  • Different windowskin has been added. Coincidentally named “effectus”.

  • You no longer need to backtrack through the Earth Cavern.

  • Anaconda Boss fight has been moved.

  • Ice Demon Boss fight added.

  • Bosses now require actual effort rather than just mindlessly mashing the Z button.

  • Skeletons now wield a sword.

  • Game over now has a song.

  • Autosave removed.

  • Improvements made to many events.

  • Angeal canonically renamed to Mack since that name’s already been taken by FF7 Crisis Core.

  • World Map theme has been changed to Mack’s theme.

  • You can now move diagonally.

  • Battle with Envus removed.

  • Suno canonically renamed to Amuro.

  • Glitch where mode7 and the tileset would fail to activate immediately on the world map fixed.

  • Nyla canonically renamed to Lecko.

  • Method needed to get the “Super Secret Password” is now even lamer. Don’t worry though, it’ll become much more interesting next update!

  • Victory dance removed for all characters except Nos, Mos, and Intereo.

That’s it!
If you happen to find an area where I accidentally didn’t remove random encounters, let me know. The game will imediately crash when you get a random encounter.



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