Game
Offendron Warrior
7 years ago

1.4.0 patch


After playing Defender, Stargate, and Dropzone for a while, I lately realized that Offendron Warrior’s learning curve is screwed up !

So i did a major balance patch today.

  • Nerfed all enemies. (Movenent speed, bullet firerate, etc)

  • Changed Counter firer’s pattern. They will slowly approach to you instead of just randomly flying around. it would make fighting with them less tedious.

  • Player’s laser always travel at the same speed, ignoring the screen or the player’s movement. (like defender’s laser does)

  • You can now use the safe Hyperspace twice. You can die if you use it for third times or more.

If you don’t like these changes, feel free to leave a feedback here.



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Respect (Only TLOZ Players Will Understand)