In accordance with player feedback on the visuals, we've made tweaks to the lighting and PostFX to make the level more legible and easy to navigate, as well as pushing back the fog and diversifying the colour palette a little more.
There have also been adjustments to the collision, modification of some of the art, and the level boundaries have been relaxed a little bit - and some prop movement to make out of bounds areas a little bit more obviously restricted.
Thanks so much for all the feedback so far - even the brutal stuff; you're making the game better already!
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