Game
Floating Sandbox
7 years ago

1.6.0 Released!


For this release I’ve re-written most of the OpenGL code, adding atlases and optimizing batches, among other things. Performance has improved noticeably, mostly to make room for more simulation work in future releases.

Changes in this version:

  • Added anti-matter bomb

  • Added more control over sound effects and music

  • Game now starts in full-screen mode, and user can switch back and forth between full-screen mode and normal-screen mode

  • Paid off considerably technical debt in the OpenGL domain,
    with 20% performance improvement in the rendering subsystem

  • Another 10% performance improvement in the water and land contour interpolation

  • Revised bomb blast simulations

  • Lots of new ships, thanks to many contributors



1 comment

Loading...

Next up

1.12 Screenshot #1

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?