For this release I’ve re-written most of the OpenGL code, adding atlases and optimizing batches, among other things. Performance has improved noticeably, mostly to make room for more simulation work in future releases.
Changes in this version:
Added anti-matter bomb
Added more control over sound effects and music
Game now starts in full-screen mode, and user can switch back and forth between full-screen mode and normal-screen mode
Paid off considerably technical debt in the OpenGL domain,
with 20% performance improvement in the rendering subsystemAnother 10% performance improvement in the water and land contour interpolation
Revised bomb blast simulations
Lots of new ships, thanks to many contributors
1 comment