Game
Floating Sandbox
7 years ago

1.6.0 Released!


For this release I’ve re-written most of the OpenGL code, adding atlases and optimizing batches, among other things. Performance has improved noticeably, mostly to make room for more simulation work in future releases.

Changes in this version:

  • Added anti-matter bomb

  • Added more control over sound effects and music

  • Game now starts in full-screen mode, and user can switch back and forth between full-screen mode and normal-screen mode

  • Paid off considerably technical debt in the OpenGL domain,
    with 20% performance improvement in the rendering subsystem

  • Another 10% performance improvement in the water and land contour interpolation

  • Revised bomb blast simulations

  • Lots of new ships, thanks to many contributors



1 comment

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

1.12 Screenshot #1

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Terraria