Game
Evolution of Defence
10 years ago

10/06/15 Patch Notes


Shop

  • The shop now no longer causes normal enemies to spawn during the random event.

  • When the player has enough energy to evolve, a button appears in the game so you dont have to pause.

  • Closing the shop no longer makes text appear over the screen.

Random Events

  • The new random events are now slower and easier to handle

  • The new random events are now less bugged.

  • The minions now have a new bullet sprite.

Turret

  • The shop now has a upgrade for the turret, costing 30 energy.

  • The turret now has a new bullet sprite

Player

  • The players speed can no longer be doubled

  • The player can no longer glitch inside the mouse when moving with the mouse.

End Game

  • The game can now be ended after the Third Level.

Pause Screen

  • The controls menu now says “Back” rather then “Menu”

  • The pause screen no longer causes text to appear when unpaused

  • The pause screen no longer causes random event enemies to spawn when they shouldnt

Main Menu

  • Within the main menu there is now a button to switch between windowed and fullscreen.

Levels

  • Its no longer possible to get stuck inside the edges of game.



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror