Hello everybody, long time no see!
As you might already know: Today is the day! It's the 10th anniversary of Five Nights at Freddy's franchise. This entire franchise means a lot to me like many in this community. These games and this entire community have so many truly inspirational, talented, and overall beautiful people. And I'm incredibly thankful I've got to become friends with some. I don't think there are enough words to describe the impact this wonderful franchise had and still has on my and many other lives. So, as a small gift for this entire community, we have decided to reveal some things about a certain fangame that we have been working on for about 3 years now.
Now, before making some of you upset, I must clarify that this project is NO LONGER IN THE WORKS. As much as we loved working on it, we have ultimately decided to change the vision and the direction of the project, so most of the stuff shown below is either scrapped or repurposed in some way or form. So, without any further ado, let's get started.
Welcome to The Return to Freddy's: Redrive
Also known as: The Return to Freddy's 4: Re:Drive, Redrive, Re:Drive. Redrive, as I like to call it, was initially supposed to be an accurate remake of The Return to Freddy's 4, however later down the line, it ended up being more of an original fangame. A mix of TRTF 4 and 5, an alternative, more Resident Evil-esque timeline if you will.
The game was initially developed on Clickteam Fusion 2.5, however as the project grew bigger, so did we need a much more powerful engine for that, and eventually, we moved on to Unreal Engine 5 instead. While I can't show everything we had in store for this specific version of the game, I do have some bits and pieces that I was allowed to share.
CONCEPT ART
Concept art for Showbiz Frankburt & Kitty Fazcat. These characters were supposed to be bosses that you would have to fight with in the game.
WORK-IN-PROGRESS MODELS AND UNREAL ENGINE 5 SCREENSHOTS
Sewers (Unreal Engine 5)
Office (Unreal Engine 5)
Floor 1 (Unreal Engine 5)
Floor 2 (Blender)
Sewers gameplay mock-up (Blender)
Trailer
https://youtu.be/bEp4X4oBKr0?si=yoFe4AI0CEFu7kxo
Initially, the entire trailer was supposed to be recorded in the engine itself, but due to multiple difficulties that occurred, and our plain lack of knowledge of the engine at the time made it a difficult task to accomplish, so we went with blender instead.
In conclusion, I would like to additionally thank my absolutely phenomenal friends @Pomniac , @KaydenVodine , @SunkenStudios for everything. I seriously have no idea what I would have done without them. I really value everything about our friendship and I'm forever thankful for all the cool stuff they had taught me. You guys are seriously the best.
And lastly, I wanna say thanks to everyone who reads this right now. I appreciate all the support, positive comments, and even criticism we receive for our games. Even if you're a newcomer, who just happens to just stumble upon this post - thank you for spending some of your time to read all of this.
And as always, take care.
~Wolfo Potanesca
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