Game
Stramedia: Development Post Archive
2 years ago

11 months. Next one will mark it a year.

(Yay, ramble time.)


It's been 11 months since I started rebuilding the game from the ground up in Unity Engine. I guess it's safe to assume I am definitively sticking to it, as the base framework for the game is nearly feature complete!

...Until I realize again that for the actual game I gotta design levels, make several art, animation and more audio assets, work on the story elements, including writing shit--

But this time. Just this time, it will actually go much smoother. Don't wanna jinx it, but it's actually going great, somewhat!

...Now, if you'll excuse me, I've got a final project to do for my college graduation. In Unity, too.

Sucks it's not a game though, but some lame chat app, but holy shit, I can program better than Yandere Dev.



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I heard of "being on fire" when you're having a streak, but this is ridiculous.

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

blocked off.