I've added some randomness to the strength of enemies at the start of combat. They have a defined power level that varies between 50% and 150%.
I've written and programmed fight dialogue for each of the playable characters in the demo, there's a 1 in 5 chance that a dialogue will be triggered at each battle.

Now that everything is done, I'll make 5 demos, going further and further into the story, until I think everything is functional enough and I can finally translate the game and release a beta.
However, I will only release the first demo in english on GameJolt before the finished game, the other four will remain in French, and I'll have them tested by relatives.
Current progress according to my to-do list :
Demo 1 (House of the nostalgia) : 68% ► 73% done
English translation of Demo 1 : 0%
Demo 2 (The train of tears) : 0%
Demo 3 (The wool crater) : 0%
Demo 4 (Catty Woods) : 0%
Demo 5 (The emperor) : 0%
English translation of the whole game : 0%
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