Additions
All sprites in the game now have a draw event that rounds their sprite positions, meaning everything should be pixel perfect now.
Changes
The colors for the Mecha City level enemies have been corrected to fit the rest of the level's coloring.
The Volcano Level's flashing color animation has been corrected (previously, the background only had one color, and I had forgotten to change the ground flash colors).
The Super X, Black Shark, and SY-3 (ships that fly from above) now all change color palettes depending on the monster you are playing as.
In addition, the SY-3's projectiles also change color to match the monster colors. Previously it used the regular generic projectiles.
The Markalite Cannon's projectile can now be knocked away, just like in the actual game.










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