15 october 2016 update.
XPN 54
added import for shaders.
added flags QUERY_TERRAIN and QUERY_TRIGGER for checking raycast collisions.
personalinzed as unikal packing of terrain textures.
ported base of Bullet physics engine.
XPN 55expanded GetSetProgrammingFunction.ifn flow function for visual script programming and for full control.
added c++ code support for game apps. This give full acces to power of Imperial Game Engine and is 10 times faaster then imperial-script blockschemmes.
added support beizer curves for timeline tracks.
added preference: anite interpolation type: linear or beizer.
added c++ dll functions for imperial-script.
fixsed camera shake imperial-script function.
.XPN 60fixed invisiblity of submodels.
added calling local remote process in flow scripts.
make unikal names flow-classes in game.
fixed networking port error.
added looping functions in anite timelines.
XPN 61fixed visiblity control in “Set_Actor_Visiblity.ifn” imperial-script node.
fixed yntaxis GET/SET flow functions ( about 2000 )
XPN 62added timeline impulse incrementation. aka playing timeline while player function receive impulse. For example key pressed.
removed directors timelines renderer from AniTE Editor.
optimized cascade resource import.
added texture detalization and mipmaps.
added unwarp sources in material textures preferences asn enabling colour for unlit materials..
XPN63
added preferences: freeze rotation angles and proportional scale for Procedural actor, that generate spoawning of map elements.
added support for custom postprocess scripts.
added post-effect Underwater.
XPN 64
added camera instance for postprocess enabling imperial-script function.
bug: gizmo drawing on background.
XPN 65
added timeline interpolation types: linear, bilinear, cvadratic, cubic.
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