Game
NoInfo
9 years ago

15 october 2016 update is comming.


15 october 2016 update.
XPN 54

  • added import for shaders.

  • added flags QUERY_TERRAIN and QUERY_TRIGGER for checking raycast collisions.

  • personalinzed as unikal packing of terrain textures.

  • ported base of Bullet physics engine.
    XPN 55

  • expanded GetSetProgrammingFunction.ifn flow function for visual script programming and for full control.

  • added c++ code support for game apps. This give full acces to power of Imperial Game Engine and is 10 times faaster then imperial-script blockschemmes.

  • added support beizer curves for timeline tracks.

  • added preference: anite interpolation type: linear or beizer.

  • added c++ dll functions for imperial-script.

  • fixsed camera shake imperial-script function.
    .XPN 60

  • fixed invisiblity of submodels.

  • added calling local remote process in flow scripts.

  • make unikal names flow-classes in game.

  • fixed networking port error.

  • added looping functions in anite timelines.
    XPN 61

  • fixed visiblity control in “Set_Actor_Visiblity.ifn” imperial-script node.

  • fixed yntaxis GET/SET flow functions ( about 2000 )
    XPN 62

  • added timeline impulse incrementation. aka playing timeline while player function receive impulse. For example key pressed.

  • removed directors timelines renderer from AniTE Editor.

  • optimized cascade resource import.

  • added texture detalization and mipmaps.

  • added unwarp sources in material textures preferences asn enabling colour for unlit materials..

XPN63

  • added preferences: freeze rotation angles and proportional scale for Procedural actor, that generate spoawning of map elements.

  • added support for custom postprocess scripts.

  • added post-effect Underwater.

XPN 64

  • added camera instance for postprocess enabling imperial-script function.

  • bug: gizmo drawing on background.

XPN 65

  • added timeline interpolation types: linear, bilinear, cvadratic, cubic.



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