11 years ago

#1GAM March


So after the rather disappointing conclusion of february resulting in cutting a lot of features from Inertia, we came back with a vengeance in March, and we polished up an old game we had lying around (last years march entry to be exact)
The game was rebuilt from the ground up in about six hours.
As this leaves most of march free we’ll be playing around with Unreal Engine and unity and see if we can get out of the flashgame circuit! yay!



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