1GAM
I will make a series of post about my #1GAM experience; how it went and what it gave me. After I decided to continue working on Spacecraft I discovered that I was kind of bad at programming games. The architecture of the game was horrible and very hard to continue working with. I needed more experience. Thus I took the #1GAM challenge – to create one game per month for one entire year. I played around mostly with Unity 3D but also some Unreal Engine and pure C. I also developed for some gaming accessories, like Microsoft Kinect and Novint Falcon. This is the story of how it went.
March 2015
Skeletal Dance Simulator
Skeletal Dance Simulator is a cute physics based Necromancer simulator. The goal of the game is to defend your dance party at all costs! This was initially done within only 5 days but I returned to it several times after that, making it even better. It all started with that I wanted to play around with ragdolls made using MagicaVoxel, I later discovered that you could make them dance by dragging them around like in Garry’s Mod for Half Life.
Result
Passed Steam Greenlight.
Got a lot of Let’s Players attention.
Got featured on Gamejolt’s first page.
Got 4/5 review by Softpedia.
Got a Kill Screen article.
Tech
Unity 3D
MagicaVoxel
April 2015
Attack on Rabbit
A first person flight cyberpunk flight simulator for Oculus Rift DK1. Made during Spring Game Jam 2015 and the theme was Disruptive and Rabbits. Goal of the game is simple: bunnies are having a party, ruin it!
Background is that I had access to an Oculus DK1 during my master thesis. To familiarize myself with it I borrowed it over the weekend and made this game.
Result
Got featured in WEARVR Weekly Top 10.
Tech
Oculus Rift DK1
Joystick
Unity 3D
Blender 3D
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