Initially, the animatronics would be Freddy, Bonnie, Chica, Foxy and G.Freddy. But after a while, Springtrap, Baby, Puppet and G.freddy were thought of. In the end, other animatronics were chosen outside of the original games.
Style of discarded animatronics
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The nights would be different.
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It would be separated into days in different places in the house, sometimes with "minigames" like a scene in a possible job. The game would not have an afternoon part and there would only be 7 days of gameplay. After that, there would be an ending in which the protagonist manages to escape from the burning house, or not. The same would be true of another ending in which she is held captive.
Each animatronic would have a mechanic based on its weakness. Like Freddy, he would be shy and would leave the room if the player looked at him. Also, the animatronics would review the places they would appear.
One mistake I made was to misspell the name of the game. Instead of "Window" it was written "Without". Luckily I've already corrected it.
On the menu, the house would have a gardening section in the front, with flowers representing each animatronic.
The first night would be in this place.
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The discarded cover of the lore book. Don't judge me, please ^^"
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It was supposed to represent a scene from the game, but I thought it would be better to draw a picture of the window. Also, this drawing is very flawed.
And some curiosities
Here is the origin of the names of the animatronics and others
Elisa → Name inspired by a character from a Mexican soap opera
Hoppie → Inspired by the word "hope"
Fluffy → I think it was inspired by the word "furry", but the character was a tribute to my dog. In fact, it might even be a tameable animatronic.
ROWLIE → It's an acronym: "Return Of Wind" + "Lara In Escape"
Cheester → Probably another name with 2 identical letters, like "Hoppie
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