Game
Two Room: Creative Sequel Name
9 years ago

2.0.0 and NEW game!


I skipped all the way to 2.0.0 for this update, even though I said I wan’t going to update again, but I did for a good reason. Recently, a friend of mine played this game on their very strong computer, and said the game lagged. I had thought that the game lagged for me because my computer was bad, but this made me realize there was something wrong. Just a few hours after asking on Reddit for someone to help me find the problem, reddit.com/u/Felski found the problem and I fixed it. Now the game runs SUPER smoothly. Thus, when updating, I figured it was so large I’d call this 2.0.0. However, I am confident now that this will be the last update unless there is another major fix needed.

To make this even better, I have also created a page for a new game I’ve been working on, The Legacy of Woah. This game is a prequel to One Room and Two Room, following Ethan BEFORE all he said was Woah. It will be released VERY soon, but you can read all about it on its page right now. I will make a devlog post on that page and this page when it’s released, so in the mean time, play One Room or Two Room if you haven’t, because Two Room just got A LOT better!

http://gamejolt.com/games/woah/266756



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Strange Umbrella

Why walk when you can jump?

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.