So, even though we never officially made it to 1.0.0, I'd like to announce that 2.0.0 is in the works! This version will be completely recoded from the ground up in C#. It's save editors will be much easier to uphold, using jsons! This will make it easy for anyone, including you to contribute to the FNaF Save Editor!
Now, with all good things, there are draw backs. We will have to sacrifice looks. Due to my amature skills in WPF, it will visually look horrible, although I have a few friends who might be able to help rectify that.
Along with that, due to the switch to .NET 6.0, and my refusal to switch to 7.0 + NativeAOT, it will require users to have .NET 6.0 installed on their system.
If you have any concerns regarding encrypted save files, worry not as for my genius self has reverse engineered the encryption/decryption method! Also known as I found out what algorithm the encryption uses and ported it to C#.
This will probably take a while to finish, so don't expect anything soon, I really haven't even started besides from the JSON reader and the encryption method. But that's all, thanks for all of your support!
- Yunivers
Next up
13 years and counting @gamejolt
I require Gamejolt Game API v3
You know what I hate more than Emil making bullshit save values? The Lego FNaF team making it so you cannot share save files. Luckily, I exist.
Gamejolt API Extension Released!
FNAF Save Editor 2.0 Released!
Oh, well, isn't that fun? (Coming Soon)
Turned off "Pay what you want" for the Gamejolt API Extension bc after an over a year long fight with support, I still don't have access to the money supporters have given me. This website is a shitshow, support me on Github! https://github.com/sponsors/AITYunivers
New Gamejolt Clickteam Extension in the works. I'm cooking.
I want to see Emil cry. Especially with how hard Emil made it for me.
On another note, I have ported the Gamejolt Game API Extension to HTML5.
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