Game
FNaF Save Editor 2.0

2 years ago

2.0.0 C# Rewrite Announcement!


So, even though we never officially made it to 1.0.0, I'd like to announce that 2.0.0 is in the works! This version will be completely recoded from the ground up in C#. It's save editors will be much easier to uphold, using jsons! This will make it easy for anyone, including you to contribute to the FNaF Save Editor!

Now, with all good things, there are draw backs. We will have to sacrifice looks. Due to my amature skills in WPF, it will visually look horrible, although I have a few friends who might be able to help rectify that.

Along with that, due to the switch to .NET 6.0, and my refusal to switch to 7.0 + NativeAOT, it will require users to have .NET 6.0 installed on their system.

If you have any concerns regarding encrypted save files, worry not as for my genius self has reverse engineered the encryption/decryption method! Also known as I found out what algorithm the encryption uses and ported it to C#.

This will probably take a while to finish, so don't expect anything soon, I really haven't even started besides from the JSON reader and the encryption method. But that's all, thanks for all of your support!
- Yunivers



5 comments

Loading...

Next up

FNAF Save Editor 2.0 Released!

Oh, well, isn't that fun? (Coming Soon)

👀

Hey! I made another extension This is my PO Localizer extension, designed to make localizing your games easier, with the standardized .PO format from GNU. Check it out! https://github.com/AITYunivers/FusionPOLocalizer

Didn't feel like posting this on the program's page, but here's the UI so far! Looks like we won't be sacrificing looks after all! But I still don't know how the actual 'save editor' part will look.

Gamejolt API Extension Released!

You know what I hate more than Emil making bullshit save values? The Lego FNaF team making it so you cannot share save files. Luckily, I exist.

I want to see Emil cry. Especially with how hard Emil made it for me.

Been cooking up a new decompiler, it's peak. Here's me decompiling and running Bondee's Barnyard Download: https://github.com/AITYunivers/NebulaFD

New Gamejolt Clickteam Extension in the works. I'm cooking.