

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk
for informing me!)
Next up
Five Nights at Treasure Island: Original File Releases
COMING SOON TO OWN ON VIDEO & DVD
Courtesy of RealDonkey64, a screenshot of a long-since deleted progress report for FNaTI 5.2/5.0 V3 has been recovered! This also reveals AnArt had been accepting submissions for fanmade jumpscare sounds.
Nostalgia-Bait Springtrap
On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.
Happy 11th Anniversary, Five Nights at Treasure Island.
I had a really weird dream today, so I made a render out of it. Yes, really.
"FNATI Disembodied stretch to camera in CAM 3 "HAGUNGA" 26 bold comic sans" - My dream journal
I have never once heard of this Spamton-ahh word in my life or know what it means
Into the Water
















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