

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk
for informing me!)
Next up
I had a really weird dream today, so I made a render out of it. Yes, really.
"FNATI Disembodied stretch to camera in CAM 3 "HAGUNGA" 26 bold comic sans" - My dream journal
I have never once heard of this Spamton-ahh word in my life or know what it means
Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.
December 5 am I right boys or am I right (4th if you're me and my dad...)
Nostalgia-Bait Springtrap
On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.
Happy 11th Anniversary, Five Nights at Treasure Island.
Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.
Into the Water
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