Game
Five Nights at TubbyLand 2: RECODED
1 month ago

2.1.3 Update


It may look like a "big" update but to me, it's not reeeeaaallllyyyy that big.

Fixes:

  • Fixed the Active Direct Shows not playing (I really fucking hope so)

Changes:

  • Changed the Custom Night Rosters. They now have a little glow effect around 'em.

  • If you get killed by one of the Animatronics in the Nightmare Night (Which I believe NOBODY (incl. myself) has even gotten there in the 1st place), you'd get sent to the warning screen instead of closing the game.

  • Some minor UI changes/fixes, idk.

Yeah, again, 6/20 mode and Nightmare Night have still not been tested if they're beatable. But I BELIEVE that another update MIGHT come out again later today. Yes, 2 updates in one day. And I think it'd be mostly focusing on the A.I. so that the game is AT LEAST beatable, but still (kinda) RNG based and ragey.

And how in tf does this game have more followers than the 1st one-



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New Game Icon

(Thank you @IcyDesign for providing the Po Render)

How I feel rn after finally finding out how to fix the Fullscreen "glitch"/bug resetting on the Menu everytime you get there after 1 fucking day:

I'm going insane

LET'S GOOOOOOO!!!!!!!!!!

A.I. testing for the Prototypes (VERY EARLY TESTING)

Updated Menu + Extras and Custom Night Showcase

OH MY, YOU'RE SO BEEEAAUUTIFUUULL!!!!

(If this post reaches 20 likes, I'll show you the complete 6/20 Mode Cutscene)

Game Icon whoohooooo

Leave Now.

Early Menu Preview