Game
Five Nights at TubbyLand 2: RE-TOASTED
3 months ago

2.1.3 Update


It may look like a "big" update but to me, it's not reeeeaaallllyyyy that big.

Fixes:

  • Fixed the Active Direct Shows not playing (I really fucking hope so)

Changes:

  • Changed the Custom Night Rosters. They now have a little glow effect around 'em.

  • If you get killed by one of the Animatronics in the Nightmare Night (Which I believe NOBODY (incl. myself) has even gotten there in the 1st place), you'd get sent to the warning screen instead of closing the game.

  • Some minor UI changes/fixes, idk.

Yeah, again, 6/20 mode and Nightmare Night have still not been tested if they're beatable. But I BELIEVE that another update MIGHT come out again later today. Yes, 2 updates in one day. And I think it'd be mostly focusing on the A.I. so that the game is AT LEAST beatable, but still (kinda) RNG based and ragey.

And how in tf does this game have more followers than the 1st one-



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LET'S GOOOOOOO!!!!!!!!!!

Updated Menu + Extras and Custom Night Showcase

Also, for those interested, here was the Tinky Winky Jumpscare in which I used @SnowyMorpho's Tinky Winky Model.

Indeed.

I forgot to upload this Nightmare Night Jumpscare of Tinky Winky, also used @SnowyMorpho's Tinky Winky model

Updated Gameplay

A.I. testing for the Prototypes (VERY EARLY TESTING)

New Game Icon

(Thank you @IcyDesign for providing the Po Render)