Game
DONTFORGET REFLECTED

7 months ago

2.3.2 Changelog:
(Skinpack creators please read the extra section at the bottom!)


### Additions:

- Added a new skinpack.

- Added the "(But nobody came...)" text to the chat menu when there are no messages.

- Re-added the unused Sans fight in the Judgment Hall at LOVE 20.

- Added a teleport to the Desolate Ruins.

- Added a way to use chat modifiers without needing a backslash key (Press CTRL when chat is open).

### Changes:

- Changed T-poses of many DELTARUNE skins.

- Updated Harlow's sprite in RickyG's private indoor luxury pool.

- Controller support improvements.

- When an admin leaves the game, their previous chat messages no longer make it look like they're not an admin.

- The filecheck when you start the game now checks for your skinpack folder as well.

- Removed the info hud in regular encounters.

### Bug-Fixes:

- Fixed the "#" character breaking the notification box width in chat notifications.

- Fixed the player chat and AFK sprites cutting off incorrectly in water.

- Removed a stray water pixel on the poolroom chairs.

- Fixed the animation speed for certain vanilla skins in offline mode.

- Fixed a memory leak.

- Skinpack optimization adjustments.

- Fixed a crash when attempting to DM a user on Undernet if their profile doesn't load.

### Extra: (Super important if you're a skinpack creator!)

In an attempt to reduce lag that may be partially caused by skinpacks, we request that you downscale the PvP sprites to 1px instead of the current 2px. The PvP sprites will now be upscaled via code rather than just larger sprites.

Currently, upscaled sprites should still work properly, but users using your skinpack will have better performance if your sprites are downscaled. I'm available in the Discord server and willing to assist you with such if needed.



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Small status update

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Small teaser for our Gamejolt Followers...

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2.3.3 Changelog:

April First.

DF Chapter 1 if it was peaker:

[Remebering route]

Lowk how the whole mod gets coded