Game
Slender: Insanity
16 days ago

2.3 update is out! New level, game balancing, important fixes, etc


Slender: Insanity version 2.3 is out. This update brings a new level as well as difficulty and gameplay adjustments and other small improvements and bug fixes:

  • Added the new level 3 to the game

  • The player's stamina now charges faster when standing still

  • Increased stamina recharge speed

  • Adjusted general game difficulty

  • Tweaked Slenderman behavior: static effect is more dangerous and teleportation is more common, to compensate for better stamina

  • Fixed a bug with footstep sounds when switching between running and walking

  • On-screen text duration is now based on the length of the line (used in endings and dialogue)

  • Slightly decreased the resolution of many textures (props, terrain, buildings, etc) without affecting the visual experience much

  • Decreased the resolution of many of the original textures in the project files to match the resolution seen in-game. This should make textures in-game slightly more detailed while having the same resolution and performance impact

  • Disabled anisotropic filtering for terrain textures and a few other props, making them sharp but pixelated (like most textures already are)

  • Enabled dithering, reducing picture color banding

  • Fixed static and black/white screen UI elements not filling the whole screen if the game is not at 16:10 aspect ratio

  • Fixed screen, static and audio fade-in and fade-out functions to be frame-dependant (higher framerate, slower fade).

  • Project cleanup: >3GB of assets reduced/compressed to 1.6GB. This doesn't affect the game but affects my development

  • Disabled GPU instancing on many shaders to use the modern SRP batcher. Should decrease CPU usage in-game and speed up build times

  • Slight performance improvements caused by the various things I changed

Now with 2.3 released, I will take a break from adding big features to the game. I can't promise I will release more levels in the very near future but I do plan on adding them eventually this year. Right now my priority is to polish the game a bit more.



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