I’m releasing a music teaser sampler soon! On Soundcloud.
Here’s some dialogue box stuff im finally working on
https://www.youtube.com/watch?v=LtYnLFGv6x0
heres an essay i wrote on a short game
https://medium.com/p/ac9dbe69151
heres a podcast jon and i did a few days ago
http://infinitelives.us/wptest/infinite-lives-podcast-interview-analgesic-productions-2-4/
Rambles as promised! (from tigsource)
Devlog Update N+1
Hello and welcome to this day’s edition of the daily devlog update.
I was in Cleveland this weekend at the art museum there for a Van Gogh exhibit and a Japan+Modernism exhibition. The gist of the Van Gogh exhibit was looking at his sets of paintings which are sort of revisions of eachother: one finished painting leads to a new painting of the same thing. So the paintings look the same, but are different slightly.
http://www.clevelandart.org/events/exhibitions/van-gogh-repetitions
This is an interesting idea for level design or music or whatever really, I wonder how it would work with games. It’s not revising explicitly, but finishing something that you consider to be releasable, then re-doing it again later , with slight changes, not to make the original better, but to go in a slightly different direction for different effect.
I don’t think I’ll use this technique a lot in development for the sake of time but having it in mind might help. It’s a neat idea for music composition as well with older songs.
The Japan exhibit was nice in looking at how the West influenced Japan in the pre-war period (late 1800s-early 1900s) (and vice-versa) , how Japan looked back into tradition for their art around then…it gets me thinking about games, or the process of creating (for the record I think the word ‘create’ isn’t a good one, it means too many things).
With creating there’s a combination of looking back on old games and taking parts of it as the best ideas for design, listening to contemporaries/being influenced by them, or looking forward yourself and trying to ignore the other stuff…finding the right balance is hard. Can be risky.
So that wasn’t really a devlog update, but maybe it is because what I do outside of the game influences what I do with the game. So.
Devlog Update 20140429
Jon and I did a podcast yesterday.
We’ve been finishing up the first two sets of gauntlets too.
I’m working on nature area right now.
This is vague…sorry.
We decided stuff about late-game stuff too, that we think will help make the game end nicely.
DEVLOG UPDATE 20140430
We just finished the uh…can’t tell you. sorry.
Let’s see. Well, we managed to concretize the idea of the Gauntlet in a variety of ways in final-ish forms. there are some left to make but yes. okay cool.
I still have trouble talking about the game in person…well not really. I just feel like I can’t do it really fast, because you can’t explain it really fast…you need a few minutes to really explain it or it kinda sounds dumb. Oh well. I’m just not satisfied with giving explanations that don’t capture the essence of the game? And speaking is a bad medium for explaining the game, because it’s hard to remember everything.
Unrelated I’m really fond of looking at city infrastructure outskirts: construction yard storage spaces, electrical power plants, manufacturing plants, factories, refineries, etc. I like train rides because you pass by a lot of it, and it goes between those and small suburbs, small towns, preserved natural areas, big cities. It’s this passive observation activity, contrasted with working and moving around each day, and it’s nice to sort of build connections and reminders of how everything is one big broken program (in a good way).
UPDATE 20140501
I’m sort of lazy to make a real post.
Oh wait, well. I’m eating too many of these Pillsbury All Natural Ingredients Cookies that I baked. There are 12 in a pack and I baked 6 today and have eaten 3.5, this is probably not good. But I try to eat spinach and stuff too to balance it out.
Watched a short documentary about Cleveland and the spread of suburban sprawl. It’s interesting how body like and akin to cancer or slow-spreading diseases the rise of poverty/crime/urban decay in the core of cities is, and then how that spreads outwards as cities die, something special to america because people can keep expanding outwards and outwards (isolating themselves from the culture in big cities, I guess it’s an opinion how to feel about that…). hm. will try to find the link.
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