Happy Sunday!
Alt+Tabbing
This… this has been the bane of my existence for quite a while — BUT, there’s finally a fix for it!
Once upon a time, the game, when minimized, or not in focus, still accepted input. Gamepad buttons would still register, as well as keyboard key presses. So if, say, you were alt+tabbed out and Googling something, any keys that performed an action in the game would register.
I tried to fix this by locking out controls when the game registered an “OS pause event”. The problem with this, was that locking out controls if you were in a menu screen, title screen, fade in/out — ANYWHERE but the actual game-y bits, you could not regain control when maximizing your window or trying to get back into the game again.
Now, you can alt+tab like a monkey on too much caffeine and the game (maybe) won’t break! YAY!
Display Size
Currently, the game only draws to an aspect ratio of 16:9, and this caused issues when in full screen on some displays.
Now, the game will respect the size of ANY crazy aspect ratio, while still maintaining it’s visuals and aspect ratio.
I even got some extra use out of this older monitor!
Different aspect ratios will be supported down the road, but at least now you can play the demo without having vital information cropped from the screen (like the player character’s life bar).
Anomalies and Weird Stuff
Here are some (hopefully) extreme edge case issues someone reported to me:
My first response to this would have been to take the cartridge out and blow into it.
Super weird (and very unsettling from a technical standpoint)! Though, I did get some silly enjoyment from seeing those screens. I have no idea what’s going on here, but hopefully no one else is experiencing this madness. Let me know if you are!
Latest Build and Fixes
The latest build for the alpha demo, if you don’t get it through Steam, is here:
http://gamejolt.com/games/savage-the-shard-of-gosen-alpha/16310
Patch notes for alpha 5.1.2:
Alt tabbing no longer causes certain screens to become unresponsive
When application loses focus (alt+tabbing or clicking outside of game window), added click prompt to unfreeze game
Fixed a bug that caused playtime to reset once you exit a procedural encounter on worldmap
Fixed the game crashing if you navigate to the ‘skills’ or ‘quest’ menus
Fixed mining prison elevator wait time
Pickups are now drawn in front of everything to make them more visible
Improved game scaling based on display size
Tidied up a couple door, tile, object and enemy placements in mining prison
Fixed save/load system and ironed out a ton of bugs (more probably remain)
Deleted save files will clear their display data when deleting a save slot from the load game menu
Game would crash when backing out of Sound menu if a “yes/no” prompt was up Smith hammer drops off of a certain boss
It’s a somewhat short list, but a big chunk of last week was spent making sure all of the Kickstarter backers Steam keys were sent out. More to come!
Thanks again everyone, and I hope you all had a great weekend!
-Matt
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