After am extreme amount of slacking off, it’s time to get back to business! Sorry for all these hiatuses, but I hope you guys can forgive me. Anyway, back to the main subject! Here is my development road map for 2017 for a Knight’s Night:
January: Finish 2nd Dungeon.
February: Start work on 3rd Dungeon
March: Finish work on 3rd Dungeon
First Half of April: Break on development.
Second Half of April: Start Work on 4th Dungeon
May: Break Time!
3 Quarters of June: Finish 4th Dungeon
1 Quarter of June: Break
First Week Of July: Still Break
Rest of July: Start work on the final bosses dungeon
August: Continue work.
September: Hopefully start work on mini-boss
October: If not already finished, finish mini-boss battle/ Final Boss
November: Start Final Boss/ Continue Final Boss
December: Continue Final Boss/ Finish Final Boss
2018:
January: Play Test/ Finish Final Boss and Play Test
February: Fix Glitches(If any.) and Show game to others
March: Polish Game/ Break
April: Finish Development And Release Game
I know it kind of includes 2018, but who cares, right?
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