Game
Floating Sandbox
2 years ago

2024 Progress Update!


Dear shipmates,

It's been a while since our last update. On one side we've been busy with real life - holidays, but also moving houses and coordinating the entire shebang - but on the other side we've labored and sweated to nail down dipole NPC physics and human NPC walking behavior. This took quite some time as it turns out that the physics of walking is a bad fit for simple mechanical-dynamics simulations, but all in all we're quite there...mostly.

aliens-newt.gif

No seriously, we've reached some quite good results, judge for yourselves (and be sure to blast the speakers up!):

Now it's time to start working on animating the NPCs! On this topic we have identified a couple of options that we want to explore - frame-based animating and limb-based animating. We'll take some time to try both and pick a winner - stay tuned for the results in the next update!

Gabe

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1.12 Screenshot #1

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Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

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Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)