The year was warm, rainy, and important

Hi everyone who follows me and my projects.

I look back on this year, and it was unlike any other. Rainy, warm, sometimes knocking me off my feet — but it brought what I had been waiting for, for years: the release of my first game, Kosoris Logis (KL). Making it and releasing it wasn't just "work" for me. It was my way of saying something important to the world, even if I can't always find the right words.

2026 was a year of endings and new beginnings for me. I'm glad I was able to finish the project despite everything — personal struggles, exhaustion, everything that happened beyond the screen. This year taught me that I can be resilient, even when everything inside is falling apart.

I'm not stopping. Right now, I'm gradually shifting my focus to Sanfavag — a new project that's already starting to take shape in my head and in my sketches. It will be different. Deeper. More personal. More atmospheric. I don't know how long it will take, but I want to put all my energy and everything I've learned from KL into it. And after that, there will be other ideas, other projects — as I become ready for them.

I have a bit more time now, and I want to use it wisely to move forward. Alone, but not in emptiness. Because I know there are people who follow me, and that gives me strength.

Thank you for staying with me. It means a lot.

Wraithforge-ironclad



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