
Next up
More level design + the addition of spikes!
I did a little more work today, adding transitions to the free-roam and then transitioning into the nightshift.
Making some more progress on stuff. This is a showcase on what the death sequence will look like (somewhat)
Worked on a lot more since yesterday. Pretty good progress I would say!
Seal Island Intro! For #ScreenshotSaturday!
Been messing around in Unreal and wanted to make a first person FNaF game lol.
Made a functioning pause menu and title screen. Might make a public release soon for feedback on stuff. Stay tuned :)
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Worked on a volume & save system for the volume slider.











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