So most of it was bug fixes and adding features. One feature I added is the ability to use a secondary weapon. Normal weapons not enough for your fight, well now you can use extra weapons, just use the right click for them. You can use the numbers to switch between them, it feels smooth, even though there are only 2 of them. One of them is the Stagger gun. The bullet shoots with a red bloom, each enemy it hits gets staggered, but its health remains the same. The second gun is the hitscan pistol. Its not really hitscan, but it shoots so fast its barely noticable. Level 1 has been slightly modified, instead of breaking the wall, you just climb it. Level 2 has also been added, which reminds about another feature, the Jump Pads. They multiply your jump height by 11.25 , reaching a force of 180 (the jump force is originally 16). Tier 2 and Boss enemies are here as well. The game can now be played correctly on other resolutions.
Next up
Remember this thing, well he's back to end your level again.
thats new
Heres a sneak peak at the next update
Coming soon to your local GJ Page.
(psst, its not a wave map)
Its been a couple months since I first became a dev on Game Jolt, and I have tried to make a decent FPS for a long time, I released the game in the first picture a couple months ago, but have fun looking at these pictures, the last one is my current game.
Floppy Death?
The black weird thing in the corner is the game status, but I decided to remove that.
If it doesn't play for you, here is the link to download the video: http://bit.ly/AprilGameplay
The new parkour level is gonna be released soon. Here's a video showcasing it
I was going for a certain look with this level.
I think I did a good job with it
Image is not final. I am announcing that I am making another secret level. The image is the new level, its a throwback to my parkour game.
art comission.
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