Thank you for helping me reach this dank milestone. The game is going along well, I think I’m going to try programming it myself instead of having someone else doing it. That’ll make me feel a lot more validated as the developer of the game and not just the one who renders, writes, and finances everything. If there’s any experienced “clickteam-ers” here hit me up if you’re interested in helping me out.
Next up
Stop following this page, please. If you want, however, you can follow me and maybe I'll finish something one day.
The End (Please read the picture in full) Youtube Channel: https://www.youtube.com/channel/UCoMTxR6w7MJMmVXcOWyg-FQ/feature…
Beta content While I’m scraping up money for models and stuff I’ll leave some old HORRID beta content. This stuff is prehistoric (2015ish).
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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